Worlds 2024 – The Main Event…

The intro…

Hello and welcome to this week’s blog!

There’s a fair amount of stuff to cover today but I think that while it might have been easy to just gloss over last week’s announcement by AMG and assume that it’s surely been heard all over the internet by now, I am going to talk about it anyway.

Let me start by linking the article – https://www.atomicmassgames.com/transmission/introducing-grand-tournaments/

This was posted to social media and followed up a few hours later with a clarification:

And another link – https://www.atomicmassgames.com/grand-tournaments/

Obviously speculation went a bit wild but the long and the short of it appears to be this: no more Worlds.

AMG seem to have been a little hesitant to come out and say it in exactly these words but the very large writing between the very fine lines is easy enough to read.

Now, reading the first linked article, I have to say, I get the sentiment. Focusing SO much OP budget on a single event is very much counter to what they appear to be trying to achieve. It’s much more inclusive to spread that budget out geographically and make officially supported organised play more accessible to a greater number of players.

I agree with this 100%.

I do, however, think they’ve mis-read the room a bit. And let’s face it, it wouldn’t be the first time.

Worlds costs money to put on. Obviously. I’m sure they have to pay Adepticon to be part of their convention, there’s table space, prize support, banners and so on. Then there’s staffing. The judge team may not have been paid (I mean, I assume not, imagine the visa issues of the foreign judges coming in for 5 days of work. It would hardly have been worth the application effort) but there’s still a cost implication and so maybe some sort of stipend to compensate/thank for their efforts. Maybe I’m overestimating though.

I don’t know exact figures on how many people won the fully paid up invites. I might assume it’s around 10-15 globally so let’s take a lower end average of 12 people who won flights, accommodation and worlds entry.

In GBP (since that’s how my brain works), the total for the trip came in at around £1500.

Multiply that by 12 and you get £18,000.

Now, imagine how many of the new GT events that could fund. Makes sense then, right?

Yes, unless you think outside the box a little (and just a little).

I’m sure that if given the choice between sacrificing a fully paid up Worlds trip for a handful of people or sacrificing Worlds, the overwhelming majority would sacrifice the paid trip. I mean, does anyone expect it? I know of several people who flew out to Chicago to take part in Worlds who didn’t have an invite. I was almost one of them!

Yes a fully paid trip is nice but let’s be honest, given the total number of attendees in the end (311 I believe), only 4% (approximately) had their trip covered by AMG. The other 96% paid their own way. The point is, people still travelled, some a really long (and expensive) way to come to worlds.

Given that it seemed to me (though please correct me if I’m wrong) that X-Wing had the highest attendance of any AMG game, what’s actually wrong with just…not offering fully paid trips? If AMG wanted to offer something extra to the winner of a tournament where multiple invites were issued, surely paying for the convention pass and event entry would be just fine? I mean, look at how many people came even without that being paid for!

I do feel really torn on this subject because, if we’re honest with ourselves, AMG could quite easily have come out and just said ‘No X-Wing OP any more, we’re done’ and while we’d have been outraged, we likely wouldn’t have been surprised. So on one hand I’m grateful that we do have officially supported OP events happening and, coupled with the slightly impromptu interview Will Schick gave on GSP, I’m optimistic for the future. Well, more optimistic than I was 6 months ago at least!

On the other hand I’m sad that Worlds appears to be no more. I’m also VERY mad at myself for not taking more pictures with people who I may never actually see again in real life. Still, that’s a regret I’ll have to live with.

We’ll have to see how things play out over the coming months. I’ve seen talk an of ‘unofficial worlds’ but honestly, getting any sort of agreement between people on the internet is, well, tricky at best.

For now at least we will have to make do with the GT events as AMG have designed them. You can apply for an event to be a GT and as such I have, of course, applied for the Welsh Open 2024 to be one. Whether we get that is a different question but it never hurts to be optimistic (or does it?!).

As I said, at least we do have an OP plan for the year and some enthusiasm from AMG to keep things going.

Alright, moving on!

I have to admit, I’ve been in a bit of a quandary over what to write about this week because, despite being tight on time to actually write things, I seem to have too much stuff to cover. Ironic, eh?

Part of that decision has been whether to continue talking about Worlds or whether I talk about the event that we held at Firestorm Games in Newport this past weekend. There’s no mystery in this I guess as you’ve already read the title of the blog!

Anyway, while I won’t cover my games from the event (yet…), I will give a shout out to the winner – Cieran Pegg!

Sorry about the picture. I promise he did have his eyes open while playing the games.

Cieran ran the gauntlet of 13 other players to finish the day 4-0 and, as well as the lovely cards courtesy of Pewtinni Parts and Infinite Arenas, got some Onyx Squadron cards and, most importantly a free ticket to the Welsh Open 2024!

If you’re interested you can see the full results here – https://www.longshanks.org/event/14932

I want to thank everyone who came over to Newport to play. We had a great day and look forward to the next one!

Lastly, I want to mention (again!) that the Welsh Open is creeping up on us! it’s just two and a half months away now so if you’re thinking of coming please get your ticket ASAP, it really helps us with budgeting for prizes!

Tickets are available here!

Alright, enough intro-ing, let’s move on!

Patreon update…

Yes, it’s still Patreon time!

Now, next week I’m away celebrating my 20th wedding anniversary with my wife, so there won’t be a blog (or we won’t last another 20!).

The last thing I’ll be mentioning this quarter is the giveaway prize. Now, in case you’re not aware, by being a Patreon supporter of certain tiers (Veteran and above) you are automatically entered into a draw to win a prize. The higher the tier, the more entries you get. That prize then gets added to your other gifts.

Now it would have been pretty rude for me to have gone to Worlds and not get something from the prize wall to give away, right? So let’s see….

Yep, I will send a pair of the Worlds glitter dice (aka the Unicorn dice) to the lucky winner this quarter. Not bad eh?

If you’d like to be in with a chance to win as well as get other goodies sent out quarterly or if you just enjoy what I do and would like to support it then you can sign up here to be a Patron and it would be massively appreciated.

Ok then, time to get the real content!

The batrep(s)… (JARGON ALERT!!)

After months of preparation, planning, excitement and nerves the time had FINALLY come. I was going to be at the X-Wing World Championship!

In case you’ve been living under a rock (or not reading the blogs I guess) then I should probably mention my list:

L’ulo L’ampar (4)
Heroic (2)
Lone Wolf (3)
Advanced Optics (5)

Ship Cost: 4 Loadout: (10/10) Half Points: 2 Damage Threshold: 2

Jessika Pava (4)
R2-D2 (Resistance) (6)
Integrated S-Foils (0)

Ship Cost: 4 Loadout: (6/6) Half Points: 2 Damage Threshold: 3

Temmin Wexley (4)
Heroic (2)
Ferrosphere Paint (3)
R6-D8 (4)
Integrated S-Foils (0)

Ship Cost: 4 Loadout: (9/9) Half Points: 2 Damage Threshold: 3

Ello Asty (4)
Heroic (2)
Swarm Tactics (5)
Integrated S-Foils (0)
Jamming Beam (1)

Ship Cost: 4 Loadout: (8/8) Half Points: 2 Damage Threshold: 3

Zorii Bliss (4)
R4 Astromech (2)
Wartime Loadout (2)
Plasma Torpedoes (5)

Ship Cost: 4 Loadout: (9/9) Half Points: 2 Damage Threshold: 4

Total: 20

View in YASB: https://yasb.app/?f=Resistance&d=v9ZhZ20Z239X172W124W186WY296XW358WW175WY297X172W198W359WWW175WY299X172W132WWWW175W12Y477XWWW5WWWW409W234W&sn=Worlds%202024%20v2&obs=coreasteroid5,core2asteroid1,coreasteroid3

It’s fairly straightforward, a good amount of double or passive modding, some decent health and reasonable initiatives. This list had seen me though XTC (well, I picked it as the Resistance list for our XTC team), winning an invite to Worlds and some pretty good and consistent results across a period of a few months.

I’d decided before Christmas that this is what I’d take to Worlds come what may since I had zero aspirations of winning and at very best maybe making day 2. I was attending for the experience, not the glory or success. As such I locked my list in early so that I could do something to commemorate the occasion to give out to my opponents.

Worth it.

The rather unexpected points change with the release of Battle over Endor rather shook things up in a way I’d not expected. Lulo and Zorii both lost loadout and it took me a little while to settle on new builds for them and for some reason that I cna’t quite put my finger on, that seemed to alter how I was playing the list a bit.

If you read last week’s post then you’ll know that I managed to go 2-2 in the prep event and I was reasonably happy with that. The question is, could I get similar results when it mattered?

We awoke to a sprinkling of snow before arriving at the convention hall, getting our things out and listening intently to Chris Allen in the briefing

Pairing were done and it was time to get started. Over 300 people playing from all over the world, I wonder who I’d get to play…

Game 1 – Ben Saunders

WHAT?!??!?!

4000 MILES TO PLAY ANOTHER EXILE?!??!?!?! ARE YOU ACTUALLY KIDDING ME!??!?!?!?!?!

After the initial shock had died down, I concluded that actually this might be good, having someone I’m familiar with to play against and settle me in for the day.

Ben was flying some new concoction that I’d not seen before. Familiar pieces in an unfamiliar blend.

Hera Syndulla (B-Wing) (5)
Proton Cannons (4)
Plasma Torpedoes (5)
Stabilized S-Foils (0)
B6 Blade Wing Prototype (0)
Weapons Systems Officer (5)

Ship Cost: 5 Loadout: (14/14) Half Points: 2 Damage Threshold: 4

Wedge Antilles (BoE) (5)
It’s A Trap! (BoE) (0)
Predator (0)
Adv. Proton Torpedoes (0)
R2-A3 (BoE) (0)

Ship Cost: 5 Loadout: (0) Half Points: 2 Damage Threshold: 3

Hol Okand (BoY) (3)
Dorsal Turret (0)
Adv. Proton Torpedoes (0)
Precise Astromech (BoY) (0)

Ship Cost: 3 Loadout: (0) Half Points: 1 Damage Threshold: 4

Magva Yarro (5)
The Child (7)
Fenn Rau (7)
Pivot Wing (0)

Ship Cost: 5 Loadout: (14/14) Half Points: 2 Damage Threshold: 4

Sabine Wren (TIE Fighter) (2)
Beskar Reinforced Plating (3)

Ship Cost: 2 Loadout: (3/3) Half Points: 1 Damage Threshold: 1

Total: 20

View in YASB: https://yasb.app/?f=Rebel%20Alliance&d=v9ZhZ20Z450XWW470WW234WWWW313W372W368Y661X502W127W134W503Y563X137W134W480Y34XWW453W428WWW140Y13XW445&sn=Worlds%20’24&obs=pomasteroid2,coreasteroid5,core2asteroid5

Pre-Flight checks:
Scenario – Salvage mission
Target/Objective Priority – Not quite sure….
Obstacles – Enough of a lane for my ships to fly in as a block
Deployment – In a block with Lulo flanking.

This was a bonkers game. I managed to go up early, taking Magva off the board in one turn of fire at i5, meaning the U-Wing didn’t get to fire. Very nice.

I lost Jess in response though as I discovered just how devastating this Hera is. Double modded Plasma torps (thanks to a co-ordinate from Magva), spend the lock and get it back with Weapons System Officer and then spend it immediately for a Proton Cannons follow up shot. Wedge had missed arc (barely!) but Hol had come in and unloaded that APT in Jess’ face and she popped.

Then I make a mistake.

As Hol predictably dives in for some blocks, I bank Lulo in to get close up and roll more dice. I think Wedge will bank in so I focus and boost.

Wedge proceeds to go 1 straight instead…

Another turn, another APT and Lulo gets 1-shotted by Wedge’s double modded shot.

Ouch.

I’ve got 1 more box than Ben but the following turn Ello decides that rolling evades just isn’t for him and dies to put Ben 4 points ahead.

I finally get Hol the next turn to catch back up but he isn’t worth enough points and Wedge and Hera are barely touched.

Hol is REAL dead.

Ben just about gets Temmin in the last turn to make it more conclusive as he tried to pick up a box and live to force the draw.

Final result: 17 – 22 loss

Mini conclusion…

Well, balls. That game was a real roller-coaster. I was up, then down, then so close to unexpectedly coming back again but just fell at the final hurdle.

It wasn’t a tough loss to take as Ben’s a great player (don’t tell him I said that though!) but if it wasn’t for that ONE mistake with Lulo, I think I’d have been in with the chance of a win here. I had underestimated the effectiveness of the damage output on Gina but had almost got away with that. The choice to not roll Lulo out of Wedge’s way was just huge.

Still, I wasn’t expecting to win. On to the next eh?

Game 2 – Luis Lozano

Someone I don’t know or live close to! Yay!

Luis is from Spain and thankfully his English is significantly better than my Spanish! He was flying Republic which, despite being popular and good, I’ve not got that much experience against. Well, not against the Arc-170’s at least…

Anakin Skywalker (SoC) (4)
Malice (0)
Ancillary Ion Weapons (SoC) (0)
R2-D2 (Republic) (0)

Ship Cost: 4 Loadout: (0) Half Points: 2 Damage Threshold: 1

“Contrail” (3)
R4-P Astromech (2)
Shield Upgrade (8)
Alpha-3B “Besh” (1)

Ship Cost: 3 Loadout: (11/11) Half Points: 1 Damage Threshold: 2

“Kickback” (SoC) (3)
Diamond-Boron Missiles (0)
Munitions Failsafe (0)

Ship Cost: 3 Loadout: (0) Half Points: 1 Damage Threshold: 3

“Odd Ball” (SoC) (4)
Selfless (0)
Veteran Tail Gunner (0)
R4-P Astromech (0)

Ship Cost: 4 Loadout: (0) Half Points: 2 Damage Threshold: 5

“Wolffe” (SoC) (4)
Wolfpack (SoC) (0)
Veteran Tail Gunner (0)
Q7 Astromech (0)

Ship Cost: 4 Loadout: (0) Half Points: 2 Damage Threshold: 4

“Slider” (2)
Dedicated (3)

Ship Cost: 2 Loadout: (3/3) Half Points: 1 Damage Threshold: 2

Total: 20

View in YASB: https://yasb.app/?f=Galactic%20Republic&d=v9ZhZ20Z574X418W486W340Y434XW213W165W337WY582X238W108Y577X130W89W213Y578X492W89W365Y545X210WWWWW&sn=Luis%20Andres%20Lozano-WCxwing24&obs=coreasteroid1,gascloud1,gascloud2

Pre-Flight checks:
Scenario – Scramble the Transmission
Target/Objective Priority – Take out an arc. Preferably more than one.
Obstacles – Cluster together to deny a tight formation
Deployment – in a block but oh boy did I not think this through…

I made an enormous mistake in turn 0 but failed to see it until this point here. I’d managed to force the arcs out to the side but the gas cloud in the middle (placed by Luis I believe) when combined with my deployment relatively close to it meant that I’d forced myself into a very poor position.

I bottled Lulo trying to keep Anakin honest and I panicked with Zorii, banking in at the gas cloud to get some sort of shot in the opening engagement.

Luis took Ello off the board while I just barely failed to kill an Arc.

I then continued to fail at that for the next THREE turns while Zorii got blocked onto the gas cloud and Luis tagged multiple objectives.

What a mess!

I was losing 1 – 17 going in to turn 6 when I FINALLY killed an Arc, losing Zorii in return.

What a battering.

Final result: 5 – 24 loss

Mini conclusion…

I done messed this one up good! A horrible turn 0 cost me badly. I still only narrowly lost ground in the first engagement but once I was behind i just couldn’t quite finish anything off and Luis just kept on racking up points and kills.

Leaving Anakin to do whatever he wanted was a horrible by-product of my terrible deployment. This game was a big come down from the close-ish loss in game 1.

Luis was a good opponent and played a great game, taking full advantage of my idiocy!

On to the next!

Game 3 – Jerrod Miller

After lunch we had round 3 and my first American of the day! Not only that, it was an almost-mirror match!

Zorii Bliss (4)
R4 Astromech (2)
Wartime Loadout (2)
Plasma Torpedoes (5)

Ship Cost: 4 Loadout: (9/9) Half Points: 2 Damage Threshold: 4

Ello Asty (4)
Predator (3)
Integrated S-Foils (0)
Heavy Laser Cannon (5)

Ship Cost: 4 Loadout: (8/8) Half Points: 2 Damage Threshold: 3

Temmin Wexley (4)
R6-D8 (4)
Integrated S-Foils (0)
Heavy Laser Cannon (5)

Ship Cost: 4 Loadout: (9/9) Half Points: 2 Damage Threshold: 3

Venisa Doza (4)
Marksmanship (1)
Barrage Rockets (6)
Integrated S-Foils (0)

Ship Cost: 4 Loadout: (7/7) Half Points: 2 Damage Threshold: 3

Jessika Pava (4)
M9-G8 (5)
Integrated S-Foils (0)

Ship Cost: 4 Loadout: (5/6) Half Points: 2 Damage Threshold: 3

Total: 20

View in YASB: https://yasb.app/?f=Resistance&d=v9ZhZ20Z477XWWW5WWWW409W234WY299X127WWWWW175W10Y297XWW359WWW175W10Y606X125WW97WWWWW175WY296XW197WW175W&sn=Unsaved%20Squadron&obs=coreasteroid5,core2asteroid1,core2asteroid3

Pre-Flight checks:
Scenario – Chance Engagement
Target/Objective Priority – I mean, all ships are worth 4, just like mine. Kill stuff innit.

Early on there was a definite difference in our approach with the lists, me being in a block while Jerrod spread out.

I got a little greedy as Lulo boosted in for an extra gun onto Venisa before Temmin could get in close but, Lulo being Lulo, decided to blank out and died. Eesh. I’d halved Doza so I was 2 points down and as each turn unfolded we seemed to match kills, with me just hovering 2 points behind the whole way.

Right up until the last turn, that is when somehow, from this position, Jess got halved by Zorii but I failed to do enough damage to any one ship to score any more points.

Final result: 15 -19 loss

Mini conclusion…

A slightly frustrating game, truth be told. Not because of my opponent (he was great!) but because despite having full double mods or passive double mods on multiple shots I was failing to push damage while haemorrhaging it myself.

I felt my turn 0 and approach was much better (Lulo aside I guess) and at least the score was closer than it was in game 2. That’s got to be something, right?

My main feeling was that Lulo continues to be a disappointment.

Game 4 – Tristan Singleton

The games keep coming relentlessly and I’ll be honest, at 0 – 3 I’m not feeling on top of the world exactly.

Cue Tristan.

As we rock up to the table I can see what he’s flying and, given what happened the day before, I’m wary…

Darth Vader (BoY) (6)
Marksmanship (0)
Hate (0)
Afterburners (0)

Ship Cost: 6 Loadout: (0) Half Points: 3 Damage Threshold: 3

Colonel Jendon (BoE) (7)
No Escape (BoE) (0)
Push The Limit (BoE) (0)
Proton Cannons (0)
Computer-Assisted Handling (BoE) (0)

Ship Cost: 7 Loadout: (0) Half Points: 3 Damage Threshold: 3

Tomax Bren (TBE) (3)
True Grit (TBE) (0)
Plasma Torpedoes (0)
Ion Bombs (0)

Ship Cost: 3 Loadout: (0) Half Points: 1 Damage Threshold: 3

“Vizier” (4)
Emperor Palpatine (12)

Ship Cost: 4 Loadout: (12/12) Half Points: 2 Damage Threshold: 4

Total: 20

View in YASB: https://yasb.app/?f=Galactic%20Empire&d=v9ZhZ20Z564X125W204W105Y665X508W510W470W511Y647X497W234W317Y185X29WW&sn=Unsaved%20Squadron&obs=coreasteroid5,core2asteroid4,core2asteroid5

As we start setting up the beer cart passes, Tristan flags it down, buys two beers and chugs one straight down.

Ok then!

Now, when someone says they’re no longer taking things seriously I’m never quite sure whether it can be taken at face value. Are they playing mind games? Is it a ploy to lure me into a false sense of security? Does it actually even matter? Are they right? Should I just not care?!?

Tristan follow though as he set up his ships. ‘We joust!’ he declares, ‘Except Tomas isn’t feeling it’ and promtly sets up the bomber facing his own board edge and flies him off in turn 1.

We do, in fact, just joust right down each other’s throats and in turn 2 we engage properly.

Tristan rolls slightly below average with Jendon…

…but then spends a lock for a full string of paint as Tristan screams ‘SOCKS AND SANDALS!!’ at the top of his voice (and elsewhere in the hall there is cheering!) and Jess promptly explodes.

She is avenged by her wingmates as Jendon burns down, putting me 10 – 5 up.

Tristan then decides he’d actually quite like to just sit and chill for a while and ahrd turns both Vizier and Vader off the board.

Result: 21 – 5 win

Mini Conclusion…

What…. errr…. what?

I can understand Tristan’s outlook on this game to be honest. At 0 -3 there’ no chance of making the second day and all we’re doing at this point is farming tickets for the prize wall since dropping feels a little pointless.

Obviously there’s nothing constructive to take from this game in terms of strategy or anything but on a personal level the ‘no effs to give’ attitude Tristan had was a light hearted reminder that actually we’re playing plastic spaceships and what does it really matter?

Game 5 – Ryan Yee

Right then, it’s the last game of the day. Can I finish strong? I had chatted briefly with Phil GC who was also 1 – 3 and he was hoping we would get paired for what he thought would likely be his last ever game of X-Wing. Alas, it was not to be.

I got paired into Ryan who was flying Rebels:

Keo Venzee (3)
Juke (7)

Ship Cost: 3 Loadout: (7/7) Half Points: 1 Damage Threshold: 2

Sabine Wren (TIE Fighter) (2)
Beskar Reinforced Plating (3)

Ship Cost: 2 Loadout: (3/3) Half Points: 1 Damage Threshold: 1

Hol Okand (BoY) (3)
Dorsal Turret (0)
Adv. Proton Torpedoes (0)
Precise Astromech (BoY) (0)

Ship Cost: 3 Loadout: (0) Half Points: 1 Damage Threshold: 4

Gemmer Sojan (BoE) (3)
It’s A Trap! (BoE) (0)
Precision-Tuned Cannons (BoE) (0)
Chaff Particles (BoE) (0)
Target-Assist Algorithm (BoE) (0)

Ship Cost: 3 Loadout: (0) Half Points: 1 Damage Threshold: 2

Wedge Antilles (A-Wing) (3)
Marksmanship (1)
Predator (3)

Ship Cost: 3 Loadout: (4/5) Half Points: 1 Damage Threshold: 2

Horton Salm (3)
Dorsal Turret (2)
Ion Bombs (4)
Delayed Fuses (1)

Ship Cost: 3 Loadout: (7/7) Half Points: 1 Damage Threshold: 4

Lieutenant Blount (3)
Expert Handling (2)
Hopeful (1)
Shield Upgrade (8)

Ship Cost: 3 Loadout: (11/11) Half Points: 1 Damage Threshold: 2

Total: 20

View in YASB: https://yasb.app/?f=Rebel%20Alliance&d=v9ZhZ20Z597X123WWY13XW445Y563X137W134W480Y655X502W518W507W517Y452X125W127WWY26X137WWWW317W236Y55X120W378W165&sn=Ryan%20Yee&obs=coreasteroid5,core2asteroid4,core2asteroid5

Pre-Flight checks:
Scenario – Salvage Mission
Target/Objective Priority – Swarms are tricky, just need to reduce numbers

Ok, confession time. I’ve been agonising for a month on how to write about this game. Sadly, I did not have a great time.

On one hand, I definitely did things wrong. I disadvantaged myself by placing in a block and limiting my options for picking up boxes and picked one up a turn too late.

I managed to catch Gemmer at range 3 on turn 1 and took him out. A decent start.

Ryan picks up 3 crates the next turn while I didn’t get any which levels the score.

I then lose my 2 health Lulo to a range 3 obstructed, unmodded shot from Keo after I take out Horton Salm. Friggin Lulo.

The following turn I lose Zorii in an equally unlikely exchange of damage (aided by a Direct Hit), taking Hol off in return but I’m constantly trading down in points while bleeding unlikely damage from my ships and behind in objectives.

We have just started planning for turn 5 when time is called. I do manage to take out Sabine but it’s too little, too late.

Final result: 14 – 16 loss

Mini conclusion…

This was a frustrating game on several levels. I was frustrated with myself for not picking up crates. Frustrated with dice (mine and Ryan’s) as he seemed to roll as much paint as I did blanks. Frustrated with the crits that I pulled and, in all honestly, frustrated with the very slow pace of the game. And, of course, frustrated with Lulo. Again.

Still, I’d played at Worlds, picked up lots of prize tickets and got myself plenty of the shiny dice from the prize wall!

The conclusion…

Well, that was a day.

Before I get into results (and things potentially get a little dark), I have to emphasise here – I HAD A GOOD TIME! HONEST! Winning isn’t everything and it was so good to meet new people from all over the world and play the game I love against them that it’s still blowing my mind a month later. On top of that is the social time that I got to spend with people I already knew, people I kind of knew and people I’d never met before. It was absolutely awesome and I wouldn’t change it for anything.

I guess we do have to talk about the results though don’t we.

Looking back now, my main feeling is that an awful lot (though it feels like all!) the close calls and ‘almost’ moments just didn’t go my way. It happens, of course and yes, my decisions will have contributed towards this, I’m certainly not claiming otherwise. But over the course of several games things will often even out. I really didn’t feel like that’s how this day went.

Game 1 swung on 1 choice that turned out to be a mistake.

Game 2, well, that was a major mistake on my part, I deserved that loss.

Game 3 was fine margins again (plus a mistake with Lulo. Again).

Game 4 was just hilarious.

Game 5 was perhaps the most frustrating game I’ve had in a long time. Maybe ever?

Something that I know about myself and that I’ve noticed before in big tournaments with lots of games is that I have a tendency to ‘autopilot’ an opening, even if it’s failed to work before. I also think that Lone Wolf and Optics on Lulo was a poor choice for me, not because there’s objectively better options but because it affected how I flew the list as a whole and when I then fell back into the natural way I’d flown it before, lost effectiveness.

I have to admit though, I spent the first week or so following Worlds just thinking I was terrible at the game. That might still be the case but after a couple of weeks not playing and then 5 games in 3 days I’m feeling much better about my place in X-Wing than I was on that Friday night.

As an observation on the event as a whole, I think that the release of Endor had a pretty major impact. It changed up the meta just enough that while it wasn’t dominating the top cut, it destabilised some of the established meta staples just enough that it made a difference.

I’d thought going in to the event that in order to do well you’d either have to:
1 – have had a HUGE amount of reps with a strong meta list (in order to overcome counter play) or
2 – have found something weird and new and be good with it in a short period of time.

I think Ben Saunders’ list was a good example of the second point and I believe the first point was borne out by Illy winning with a list that he’s been flying for the best part of a year (according to the episode of the Sith Taker Podcast he was on).

Anyway, my final position, while pretty abysmal from the outside, still kept me in pretty decent company with names like Tyler Tippett, raithos and Cam Murray being in the 1 – 4 bracket or below. To say this was a tough room is perhaps the understamentiest understatement it’s possible to make. Everyone here earned their way in. Nobody travels so far without trying to represent themselves well. At least to start with.

I might not be proud of my final position but I’m so, so glad I went. Even more so with last week’s announcement. In case you’d like to see, here’s the Roll Better link for the reults – https://rollbetter.gg/tournaments/1350/players

I may not have set the world alight with my performance but the memories of time spent with friends and strangers in what must have been the single largest collection of nerds at that point in time are something that I’ll cherish for a long time.

Thanks Schaumberg, you were awesome!

As I mentioned earlier, there VERY likely won’t be a blog next week since I’m away. I’ll be back the week after, hopefully on time!

That makes this the last call for signing up for Patreon this quarter. Be signed up by the 30th of April to get in on this round of stuff! I’ll see you in 2 weeks!

The outro…

Thank you so much for visiting my blog, I hope you’ve enjoyed it! If you’d like to support me in continuing my X-Wing blogging adventure there are a few ways you can do that.

You can follow my social media accounts for updates

If you’re looking to buy some gaming ‘stuff’ and don’t have a local gaming store, you can use my affiliate link for Firestorm games. They’re great!

If you would like to directly support the blog then please consider becoming a Patron! I would be forever grateful!

A MASSIVE thank you to my wonderful Patrons for their ongoing support for the blog and enabling me to give away shiny things!

Exile Initiates:
Douglas Thomson

Exile Rookies:
Ben Kennedy

Exile Veterans:
Mark Beor, Daniel Barringer, Michael Bird, Steve Boulton, Jason Desmarais, Darin Schwarze, Alex Peters-Bean

Exile Commanders:
Kevin Larsen, HasNolo, David Bryan

Exile Legends:
Rebecca Westwood, Admiral_Ackbar47, Phill Blackmore, Chris Fear, Jamie Howard, Sean Oakley, James Humphery, Opi-Wan Kenobi

You are all amazing humans!

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